The next three blocks are part of a project to redesign UI (User Interface) from games. These are all examples of ones I feel fail on the basic principles of design, such as whitespace, hierarchy, movement, contrast, etc. The left is my rendition, while the right is the original in game image.

Elder Scrolls: Oblivion Redesign
Пин на доске Ancient Strategy Hud
Elder Scrolls: Oblivion Original Image

Credit to original image: https://www.google.com/url?sa=i&url=https%3A%2F%2Fwww.pinterest.co.uk%2Fpin%2F429671620674753681%2F&psig=AOvVaw2QRTf674MXuij-PWJz6byc&ust=1608314485330000&source=images&cd=vfe&ved=0CAIQjRxqFwoTCNDinMDM1e0CFQAAAAAdAAAAABAY

Xenoblade Chronicles X Redesign
Xenoblade Chronicles X text size : r/Xenoblade_Chronicles
Xenoblade Chronicles X Original Image

Credit to original image: https://i.imgur.com/i8xnGkG.jpg

Super Smash Bros. 4 Redesign
Super Smash Bros. For Wii U Main Menu Revealed | Attack of the Fanboy
Super Smash Bros. 4 Original Image

Link to original image: https://primagames.com/games/super-smash-bros-wii-u3ds/guides/super-smash-bros-wiiu3ds/game-basics/wii-u-menus

As part of a final project during one of my design classes, we had to make up a game or application that captures UI design. I chose to go with a simply Connect 4 game.

Disclaimer: This is not a real game. All images were made solely for the purpose of showcasing UI design